Electronic Arts right now shut down Visceral Games, the studio behind Dead Space and Battlefield Hardline – and that was busy working on a new Star Wars game by Uncharted director/cowriter Amy Hennig.
That’s terrible news for Visceral’s personnel, a lot of of whom will likely shed their jobs, joining legions of developers whose studios have been purchased, restructured, and ultimately shuttered by Electronic Arts. But for civilians, the reasoning is just as a great deal of a pisser. The decision to close Visceral comes alongside a “pivot” in the style of its Star Wars game, in accordance with a statement by EA executive VP Patrick Söderlund:
Our Visceral studio has been building an action-adventure title set inside the Star Wars universe. In its present type, it was shaping as much as be a story-based, linear adventure game. Throughout the improvement course of action, we have been testing the game concept with players, listening for the feedback about what and how they want to buy SWTOR Credits play, and closely tracking basic shifts inside the marketplace. It has turn into clear that to deliver an experience that players will want to come back to and take pleasure in for any lengthy time for you to come, we needed to pivot the design. We’ll preserve the stunning visuals, authenticity inside the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader practical experience that permits for more variety and player agency, leaning in to the capabilities of our Frostbite engine and reimagining central components with the game to give players a Star Wars adventure of higher depth and breadth to discover.
See, what Visceral (as well as developers at EA Motive in Montreal) had been working on was an completely single-player, pretty-much linear knowledge akin to Uncharted. But that is not exactly where the AAA video game enterprise is headed at the moment. Big-budget games now will need open worlds, live events, multiplayer, loot boxes, RPG elements, crafting, upgradeable weapons, microtransactions, and pattable animals. (OK, I am not becoming snarky in regards to the pattable animals.) We’ve seen the EA-owned BioWare move from story-driven RPGs to MMOs (Star Wars: The Old Republic) and on the net loot-shooters (Anthem); Visceral’s Star Wars game will apparently stick to suit. It’s unclear what shape it’ll ultimately take, but it’ll most likely appear far more like Assassin’s Creed or Destiny than Uncharted.
For what it really is worth, here’s the one particular tiny glimpse EA gave of your new game (amongst its other Star Wars titles) at E3 Expo last year:
Now, the game’s improvement will shift to other EA studios, principally EA Vancouver; its release has been pushed back from “2019” to “indefinitely”. Cherish what ever single-player, story-driven games get cheap SWTOR Credits released by key studios within the coming years. Support them, mainly because they’re special.