Final Fantasy XIV’s New Eureka Region Is actually a Tedious Grind

 

The 4.25 patch for Final Fantasy XIV dropped these days, adding the FFIII-inspired Forbidden Land of Eureka location towards the game. It’s a magical island where players can group with each other and kill huge numbers of creatures for really tiny reward till they fall asleep at the keyboard.

Announced back in 2016 using the Stormblood expansion and delayed many instances more than the previous year and transform, Eureka is usually a zone exactly where players can grind for Final Fantasy XIV Gil effective gear. Grind would be the operative term here. Once players comprehensive the quick introductory quest opening up the new area, it really is all about killing as several enemies as you can so as to gather crystals needed to create and upgrade highly effective new gear. There are actually no sidequests. No specific events, save the occasional spawning of a strong creature requiring a big group of players to take it down. It’s kill, kill, kill, kill, fall asleep, wake up, kill some additional.

Eureka is usually a massive map filled with enemies to kill and not much else. Players battle to increase their elemental encounter level, a special Eureka-only progression mechanic, permitting them to fight extra challenging enemies and perhaps gather these crystals required for the new highly effective gear just a little more quickly.

But nothing at all about Eureka feels especially speedy. Soon after a half hour of trying to battle enemies on my personal, I’d made tiny progress towards the second elemental experience level. The creatures listed below are hard, encouraging players to group up, but they are not challenging in an intriguing way. They’ve got extra hit points and they hit tougher. They do not employ advanced tactics or demand any kind of particular tactic. It is just type a party, get started zerging.

I never thoughts a grind now and after that, nevertheless it has to have something intriguing about it to keep my attention. Eureka introduces an elemental affinity mechanic, enabling players to spend points to enhance either their resistance or damage done to creatures of comparable or opposing components. That sounded interesting, but in practice it feels like an unnecessary complication. Obtaining to swap your elemental affinity to fire to complete far more harm to an ice-aligned creature doesn’t make a tedious battle any much less tedious. Obtain cheap FFXIV Gil on the net.

So yeah, this can be not exciting at all, and tons of players around the game’s Reddit and official forums agree. There are plenty of entertaining factors to do in Final Fantasy XIV. The Forbidden Land of Eureka will not be among them.